Finally, texturing of Tiger Tank that I modeled a while ago is done. Had a lot of fun texturing this guy. It took me about a month for re-unwrapping some elements, organizing UDIMS and texturing. Texturing was done completely in Substance Painter which was a big challenge for me due to a very high polycount and big numbers of UDIM tiles. Cannot wait when Allegorithmic implements full UDIM support and displacement. Look development is done completely with Redshift. I did not do any color adjustment, everything comes straight from Maya. I just use rsBokeh and rsPhotographicExposure nodes to make my rendering a little bit nicer.