John Olofinskiy
John Olofinskiy
3D Generalist / Lighting Artist at Flying Bark Productions
Sydney, Australia

Hello

I am a 3D Generalist mainly focusing on Hard-Surface Modeling, Texturing, Look Development and Lighting for Visual Effect Production. Continually mastering my craft, my main objective is to grow as an artist, as a person and one day take a lead role within the industry I am so passionate about.

Being a huge Star Wars fan, I run my Twitch channel where I do Star Wars related personal projects. Another go for the stream is to keep growing as an artist myself in all areas of CGI and share my knowledge helping other people to grow. I also like photography and play the piano in my spare time.

If you have any questions do not hesitate to send me a message.

Cheers,
John

Skills

3D ModelingUV MappingTexturingLook DevelopmentGroomingLightingVideo EditingCompositingData Wrangling

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Katana
Katana
Redshift
Redshift
RenderMan
RenderMan
Arnold
Arnold
Nuke
Nuke
Photoshop
Photoshop
Houdini
Houdini

Reel

Productions

  • Poster
    • TV Production
      What If
    • Year
      2021
    • Role
      Lighting Artist
    • Company
      Flying Bark Productions
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    • Movie
      Mia and me: The Hero of Centopia
    • Year
      2021
    • Role
      Environment Modeler
    • Company
      Flying Bark Productions
  • Download
    • Movie
      Dora and The Lost City of Gold
    • Year
      2019
    • Role
      Lighting Artist
    • Company
      Mill Film
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    • Movie
      Wonder Woman: 1984
    • Year
      2020
    • Role
      3D Modeler
    • Company
      Forgotten Pictures
  • 100 wolf poster
    • Movie
      100% Wolf
    • Year
      2020
    • Role
      3D Generalist
    • Company
      Flying Bark Productions
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    • Movie
      Top Gun: Maverick
    • Year
      2020
    • Role
      3D Modeler
    • Company
      Forgotten Pictures
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    • Video Game
      Call of Duty: Black Ops IV
    • Year
      2018
    • Role
      Render Wrangler
    • Company
      Plastic Wax

Experience

  • Lighting Artist at Flying Bark Productions
    Sydney, Australia
    June 2020 - Present

    Key Responsibilities:

    • Light and Render CG Shots for feature film production

    • Pre-comp shots

    • Develop katana light rig

    Software: Katana, Nuke, Arnold

  • Environment Modeler / Surfacing Artist at Flying Bark Productions
    Sydney, Australia
    March 2020 - June 2020

    • Model various environments based on 2D concept

    • Paint surface textures on props or environments

    • Develops elegant and flexible shader networks to achieve a wide range of visually appealing styles.

  • Lighting Artist at Mill Film
    Sydney, Australia
    February 2019 - February 2020

    Key Responsibilities:

    • Light and Render CG Shots for feature film production

    • Pre-comp shots

    • Develop katana light rig

    • Ensure shots meet render requirements

    • Develop procedural shaders

    Software: Katana, Nuke, Houdini, Pixar Render Man

  • 3D Generalist at Flying Bark Productions
    Sydney, Australia
    October 2018 - February 2019

    Key Responsibilities:

    • Contribute as a 3D Generalist in areas including Modeling, Texturing, Surfacing, Lighting & Compositing

    • Develop shaders, textures and UVs for characters and environments

    • Work in close partnership with the lighting team and pipeline team

    • Help support the lighting lead with TD task, render wrangling and Katana lighting

    Software: Katana, Redshift, Maya, Substance Painter, Shotgun

  • Render Wrangler (Short Contract) at Plastic Wax
    Sydney, Australia
    August 2018 - September 2018

    KeyResponsibilities:

    • Ensure the render jobs are properly prioritized in the queue while monitoring the render farm health and status

    • Monitor render quality and quantity, communicate any issues, and report on the farm’ performance and efficiency to production

    • Work closely with the lighting and compositing artists ensuring the renders are consistent

    • Engage with the production team, lighting lead & compositing supervisor and IT

    Software: Redshift, Deadline Monitor, Shotgun

  • Modeler at Forgotten Pictures LLC
    Atlanta, United States of America
    April 2018 - August 2018

    Key Responsibilities:

    • Modeling sub-division friendly hero asset for video production

    • UDIM Organization

    • UV Mapping

    Software: Maya, ZBrush, Shotgun