John Olofinskiy
John Olofinskiy
3D Generalist at Flying Bark Production
Sydney, Australia

Hello!

I am a Sydney based Asset / Environment / Hard-Surface Modeller and Texture Painter for cinematics. I have an engineering background with 5 years of project management experience. I am a huge fan of heavy CGI movies and interested in every aspect of making CGI from concept stage to look development.

I'm studying Houdini in my spare time and playing piano.

Resume PDF

Skills

3D ModelingUV MappingTexturingLook DevelopmentVideo EditingData Wrangling

Software proficiency

Maya
Maya
ZBrush
ZBrush
Houdini
Houdini
SpeedTree
SpeedTree
Marvelous Designer
Marvelous Designer
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Substance B2M
Substance B2M
Megascans
Megascans
Mari
Mari
Katana
Katana
Redshift
Redshift
V-Ray
V-Ray
Keyshot
Keyshot
Unreal Engine
Unreal Engine
Arnold
Arnold
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Shotgun
Shotgun
Deadline Monitor
Deadline Monitor
Premiere
Premiere
After Effects
After Effects
Lightroom
Lightroom
DaVinci Resolve
DaVinci Resolve

Reel

Experience

  • 3D Generalist at Flying Bark Production
    Sydney, Australia
    October 2018 - Present

    Contribute as a 3D Generalist in areas including Modeling, Rigging, Texturing, Surfacing, Lighting& Compositing. Develop shaders, textures, and UVs for characters and environments. Work in close partnership with the lighting team and pipeline team. Help support the lighting lead with TD task, render wrangling and Katana lighting.

  • Asset Artist / Texture painter at Creative Engine J.O.E.
    Sydney, Australia
    July 2018 - October 2018

    Developing various cinematic assets for video production.

  • Render Wrangler (Short Contract) at Plastic Wax
    Sydney, Australia
    August 2018 - September 2018

    Ensure the render jobs are properly prioritized in the queue while monitoring the render farm health and status. Monitor render quality and quantity, communicate any issues, and report on the farm’s performance and efficiency to production. Work closely with the lighting and compositing artists ensuring the renders are consistent. Engage with the production team, lighting lead & compositing supervisor and IT.

  • Hard-Surface Modeler (Short Contract) at Forgotten Pictures LLC
    Remote position, United States of America
    April 2018 - August 2018

    Contract modeling for cinematics. UVs layout. UDIMs organization.

  • Camera Operator / Video Editor at Recbox Video Production
    Brisbane, Australia
    August 2015 - March 2018

    Video production for Real Estate commercials including camera setup and operating, video editing, sound mixing, colour grading, drone and gimbal operating.