John Olofinskiy
John Olofinskiy
3D Generalist. Lighting Artist at Mill Film
Sydney, Australia

Hello!

I am a 3D Generalist mainly focusing on Hard-Surface Modeling, Texturing, Look Development and Lighting for VFX.

Continually mastering my craft, my main objective is to grow as an artist, as a person and one day take a lead role within the industry I am so passionate about. Huge Star Wars fan. Love to play piano and taking pictures in my spare time.

Resume PDF

Skills

3D ModelingUV MappingTexturingLook DevelopmentGroomingLightingVideo EditingCompositingData Wrangling

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Katana
Katana
Redshift
Redshift
RenderMan
RenderMan
Nuke
Nuke
Photoshop
Photoshop
Houdini
Houdini

Reel

Productions

  • Download
    • Movie
      Dora and The Lost City of Gold
    • Year
      2019
    • Role
      Lighting Artist
    • Company
      Mill Film
  • Mv5byzayogjkmzutmmrjys00ngjmlwexngetyzi2yjvmmmqzmzfixkeyxkfqcgdeqxvymtkxnjuynq  . v1 sy1000 sx675 al
    • Movie
      Wonder Woman: 1984
    • Year
      2020
    • Role
      3D Modeler
    • Company
      Forgotten Pictures
  • 100percentwolf poster 460x650
    • Movie
      100% Wolf
    • Year
      2019
    • Role
      3D Generalist
    • Company
      Flying Bark Productions
  • Mv5botdinjnjytutyzuxzc00ntljlwexyjktzmi0odq3odg5n2u3xkeyxkfqcgdeqxvynjg3mdmxnzu . v1 sy1000 cr0 0 679 1000 al
    • Movie
      Top Gun: Maverick
    • Year
      2020
    • Role
      3D Modeler
    • Company
      Forgotten Pictures
  • 20180918201754 scdk
    • Video Game
      Call of Duty: Black Ops IV
    • Year
      2018
    • Role
      Render Wrangler
    • Company
      Plastic Wax

Experience

  • Lighting Artist at Mill Film
    Sydney, Australia
    February 2019 - Present

    Key Responsibilities:

    • Light and Render CG Shots for feature film production

    • Pre-comp shots

    • Develop katana light rig

    • Ensure shots meet render requirements

    • Develop procedural shaders

    Software: Katana, Nuke, Houdini, Pixar Render Man

  • 3D Generalist at Flying Bark Productions
    Sydney, Australia
    October 2018 - February 2019

    Key Responsibilities:

    • Contribute as a 3D Generalist in areas including Modeling, Texturing, Surfacing, Lighting & Compositing

    • Develop shaders, textures and UVs for characters and environments

    • Work in close partnership with the lighting team and pipeline team

    • Help support the lighting lead with TD task, render wrangling and Katana lighting

    Software: Katana, Redshift, Maya, Substance Painter, Shotgun

  • Asset Artist / Texture painter at Creative Engine J.O.E.
    Sydney, Australia
    September 2018 - October 2018

    Key Responsibilities:

    • Modeling high poly assets for video production

    • Texturing

    • UV Mapping

    Software: Maya, ZBrush, Substance Painter

  • Render Wrangler (Short Contract) at Plastic Wax
    Sydney, Australia
    August 2018 - September 2018

    KeyResponsibilities:

    • Ensure the render jobs are properly prioritized in the queue while monitoring the render farm health and status

    • Monitor render quality and quantity, communicate any issues, and report on the farm’ performance and efficiency to production

    • Work closely with the lighting and compositing artists ensuring the renders are consistent

    • Engage with the production team, lighting lead & compositing supervisor and IT

    Software: Redshift, Deadline Monitor, Shotgun

  • Modeler at Forgotten Pictures LLC
    Atlanta, United States of America
    April 2018 - August 2018

    Key Responsibilities:

    • Modeling sub-division friendly hero asset for video production

    • UDIM Organization

    • UV Mapping

    Software: Maya, ZBrush, Shotgun

  • Camera Operator / Video Editor at Recbox Video Production
    Brisbane, Australia
    August 2015 - March 2018

    Key Responsibilities:

    • Video production for Real Estate Commercials

    • Camera setup and operating

    • Video Editing

    • Colour Grading

    • Drone and Gimbal operating

    • Sound mixing

    Software: Photoshop, Premiere Pro, After Effects, Resolve