I am a 3D Generalist mainly focusing on Hard-Surface Modeling, Texturing, Look Development and Lighting for VFX.
Continually mastering my craft, my main objective is to grow as an artist, as a person and one day take a lead role within the industry I am so passionate about. Huge Star Wars fan. Love to play piano and taking pictures in my spare time.
As a lighting artist I am responsible for setting up lighting for CG environment, HDRi calibration, light extraction, rendering and basic compositing.
Contribute as a 3D Generalist in areas including Modeling, Texturing, Surfacing, Lighting& Compositing. Develop shaders, textures, and UVs for characters and environments. Work in close partnership with the lighting team and pipeline team. Help support the lighting lead with TD task, render wrangling and Katana lighting.
Developing various cinematic assets for video production.
Ensure the render jobs are properly prioritized in the queue while monitoring the render farm health and status. Monitor render quality and quantity, communicate any issues, and report on the farm’s performance and efficiency to production. Work closely with the lighting and compositing artists ensuring the renders are consistent. Engage with the production team, lighting lead & compositing supervisor and IT.
As a part of a team, I was responsible for modeling of a large scale hero asset as well as for UVs layout and UDIMs organization.
Video production for Real Estate commercials including camera setup and operating, video editing, sound mixing, colour grading, drone and gimbal operating.